
Falcon 4.0 is the first sim to tout all these features in one package.


A few of the big ones that come to mind are dynamic campaign, mission builder, cooperative multiplay, active cockpit, excellent graphics and an accurate flight model. Every component of Falcon 4.0 attempts to emulate the real aircraft - and at a fraction of the cost, I might add! By tweaking a few interface knobs, the game can be dumbed down to an easier level of play depending on the pilot’s flying abilities and social life.įalcon 4.0 lacks no feature. There is nothing theoretical about Falcon 4.0’s weapons, avionics or flight model. There are no exaggerated explosions, no futuristic weapons and no corny AI voices (well, maybe a few). In no way can Falcon 4.0 be compared to an arcade flight game. Discussions continue to evoke both joy and frustration throughout a cautiously hopeful sim community, as the can’t-live-with-it, can’t-live-without-it theme becomes more and more apparent.

After 3+ years of intense development, Microprose rushed the sequel to its Falcon 3.0 classic into stores just before the 1998 holiday season. Microprose has packed quite a lot into its comprehensive simulation of the F16 Falcon.
